CoCo 3 • FujiNet • ANSI BBS terminal

GiME ANSi! ANSI Terminal for FujiNet on the CoCo 3

Put your CoCo 3 back online. GiME ANSi! is an ANSI terminal for FujiNet on the CoCo 3. Connect to BBSes over Wi-Fi, view ANSI screens, and even play local door games.

CoCo 3 FujiNet ANSI Wi-Fi BBS
GiME ANSi main menu on the Color Computer 3 with Connect to BBS, Help, and Quit to BASIC options

Work in progress: GiME ANSi! is still being built. ANSI/VT100 support, networking, keys, and the UI will keep changing as I test more BBSes.

System Requirements

What you need to run GiME ANSi!

GiME ANSi! is designed to run on a stock 128K Tandy / TRS-80 Color Computer 3 with a FujiNet.

The current build does not require a 512K memory upgrade.

128K compatibility

GiME ANSi! is designed to run on a stock 128K CoCo 3, but the current beta has only been hardware-tested on a 512K CoCo 3 so far.

Beta / work in progress: Builds may change as development continues.

FujiNet workflow

From CoCo 3 keyboard to Internet BBS

1. Start on the CoCo 3

GiME ANSi! runs on the Color Computer 3 and gives you a simple menu for connecting to a BBS.

2. FujiNet handles networking

FujiNet handles the Wi-Fi and network connection. No phone modem is needed.

3. Connect to a BBS

Type the BBS address and connect. GiME ANSi! handles the screen, keyboard, and terminal codes.

4. Keep it feeling retro

The UI stays simple and retro, with green-on-black menus, keyboard shortcuts, and an 80-column-style display.

Direct capture

A terminal-first interface

The main menu keeps it simple: connect to a BBS, view help, or quit to BASIC.

Direct screen capture of the GiME ANSi main menu with keyboard shortcuts
GiME ANSi! main menu

Connected for real

Live BBSes, ANSI art, and door games

These are real photos of GiME ANSi! running on a CoCo 3 and connected to actual systems.

Connected to a live BBS over FujiNet
ANSI artwork displayed on the CoCo 3
Usurper Reborn local door game through RetroModem Bridge

Current direction

Built around the BBS features people actually use

ANSI-focused display

I am working on the ANSI colors, cursor movement, characters, and screen codes that show up on real BBSes.

VT100-oriented behavior

I also add VT100 behavior when a BBS needs it, and I test it against real systems.

FujiNet networking

FujiNet handles Wi-Fi. The CoCo 3 stays the terminal you use.

Real-hardware testing

I test it on a real CoCo 3 and monitor, not just in an emulator.

Still a work in progress

GiME ANSi! is not fully ANSI/VT100 compliant yet. I am adding what real BBSes need and testing it against actual systems.

Two projects, one retro network

GiME ANSi! + RetroModem Bridge

GiME ANSi! works on its own with FujiNet, but it can also connect to RetroModem Bridge .

RetroModem Bridge can provide access to its local BBS menu, Telnet BBSes, and local door games while the CoCo 3 stays the terminal.

The photo shows GiME ANSi! connected over FujiNet to the RetroModem Bridge local menu on my CoCo 3.

Need RetroModem Bridge v3.5?

The latest RetroModem Bridge v3.5 build includes the FujiNet support used with GiME ANSi!.

The main RetroModem Bridge website and GitHub repository have not been updated with this build yet, so you can download it here for now.

GiME ANSi! connected to the RetroModem Bridge local menu on real CoCo 3 hardware.

Roadmap

Make setup easier

Current

Keep improving ANSI and VT100 support and keep testing on real CoCo 3 hardware.

Planned

Automatic RetroModem Bridge discovery. A future GiME ANSi! build should find RetroModem Bridge on the local network automatically.

Goal

Less typing of IP addresses and ports. Ideally, start GiME ANSi!, find RetroModem Bridge, and connect.

GiME ANSi! FAQ

Frequently asked questions

What hardware does GiME ANSi! require?

GiME ANSi! v0.8 Beta is designed for a stock 128K Tandy / TRS-80 Color Computer 3 with a FujiNet for CoCo . The current beta has been hardware-tested on a 512K CoCo 3 so far.

Can GiME ANSi! connect to real ANSI BBSes over Wi-Fi?

Yes. FujiNet handles Wi-Fi and GiME ANSi! handles the ANSI terminal side. I am testing it against real BBSes.

Can GiME ANSi! be used with RetroModem Bridge?

Yes. They can be used together for local BBSes and door games, including the Usurper Reborn example on this page.

Does GiME ANSi! automatically discover RetroModem Bridge today?

Not yet. It is planned so GiME ANSi! can find RetroModem Bridge with less manual network setup.

More Tequestafarian projects